| 1983 |
Established the group company of independent IT solution vendor CSK, "CSK Research Institute Inc. (abbreviated CRI)". Conducts research and development in AI (artificial intelligence), audio and video technology, and CD-ROM media. |
| 1983 |
CRI Middleware has continued to evolve since its establishment in 1983, focusing on audio and visual technologies. While expanding middleware products and services cultivated in the gaming field into multiple domains, it has been innovating technology worldwide, not just domestically. |
| 1983 |
Established the independent IT solutions vendor CSK's group company 'CSK Comprehensive Research Institute (abbreviated CRI)'. |
| 1996 |
Participated in projects of Sega Enterprises Inc. (now Sega Inc.), which was also part of the CSK group. Intensified research on multi-stream technology and audio compression technology. Began providing middleware for home gaming consoles. |
| 1996 |
Participated in projects of Sega Enterprises, Inc. (now Sega, Inc.), which was also part of the CSK group. |
| 1996 |
Intensified research on multi-stream technology and audio compression technology. |
| 1996 |
Started providing middleware for home gaming consoles. |
| 2001 |
Established the current 'CRI Middleware, Inc.'. |
| 2001 |
Independence from the CSK and Sega groups to promote multi-platforming of middleware. |
| 2001-08-01 |
Established the current "CRI Middleware Inc.". Became independent from the CSK and Sega groups to promote middleware multi-platformization. |
| 2001-08-01 |
Established on August 1, 2001. |
| 2002 |
Started providing middleware for business game consoles and PCs. |
| 2002 |
Started providing middleware for business gaming consoles and PCs. |
| 2006 |
Established the U.S. subsidiary "CRI Middleware, Inc.". Launched the brand "CRIWARE" to denote the product line. |
| 2006 |
Established the U.S. subsidiary 'CRI Middleware, Inc.'. |
| 2006 |
Launched the brand 'CRIWARE' representing the product line. |
| 2008 |
Started providing file compression and packaging system. |
| 2008 |
Started providing file compression and packaging system. |
| 2009 |
Started providing middleware for smartphones. |
| 2009 |
Started providing middleware for smartphones. |
| 2010 |
Started providing middleware for amusement machines. |
| 2010 |
Started providing middleware for amusement machines. |
| 2011 |
Entered the enterprise sector. Began providing middleware for embedded microcontrollers. |
| 2011 |
Entered the enterprise domain. |
| 2011 |
Started providing middleware for embedded microcontrollers. |
| 2012 |
Enabled CRIWARE middleware for games to support various game engines. |
| 2012 |
CRIWARE, a middleware for games, begins support for various game engines. |
| 2013 |
Started offering a free version of middleware for indie game developers. Masao Oshimi became president. Current structure commenced. |
| 2013 |
Free version of middleware for indie game developers is now available. |
| 2013 |
Masao Oshimi appointed as President and CEO. The current structure begins. |
| 2014-11-27 |
Listed on the Tokyo Stock Exchange Mothers market on November 27, 2014. |
| 2014-11-27 |
Listed on the Tokyo Stock Exchange Mothers market. |
| 2015 |
Started providing music analysis middleware. Began providing middleware for the Chinese game market. |
| 2015 |
Music analysis middleware is now available. |
| 2015 |
Middleware for the Chinese game market is now available. |
| 2016 |
Started providing video compression transcoding system. Transferred and began providing 2D/3D graphics middleware from Sega Games. Started providing web video solutions for browsers. |
| 2016 |
Video compression transcoding system is now available. |
| 2016 |
2D/3D graphics middleware transferred from Sega Games and now available. |
| 2016 |
Web video solution for browsers is now available. |
| 2018 |
Acquired all shares of Web Technology and made it a subsidiary. The OPTPiX brand entered. |
| 2018 |
Acquired all shares of Web Technology and made it a subsidiary. The OPTPiX brand enters. |
| 2019 |
Established the Chinese subsidiary "Shanghai Xieai Information Technology Co., Ltd.". Began entering the karaoke sector. Acquired all shares of Two Five and made it a subsidiary, starting audio production. |
| 2019 |
Established Chinese subsidiary 'Shanghai Xie Ai Wei Information Technology Co., Ltd.' |
| 2019 |
Entered the karaoke domain. |
| 2019 |
Acquired all shares of Two Five and made it a subsidiary, starting audio production. |
| 2022 |
Built three sound studios in-house, including a studio equipped with a 3D acoustic environment. Entered the communication domain. Started providing communication middleware. |
| 2022 |
Built three in-house sound studios, including one with a 3D acoustic environment. |
| 2022 |
Entered the communication domain. Communication middleware is now available. |
| 2023 |
Started providing a full digital audio system. |
| 2023 |
Full digital audio system is now available. |
| 2024 |
Started providing network video playback middleware. |
| 2024 |
Network video playback middleware is now available. |
| 2026-02-06 |
Changed market to the Tokyo Stock Exchange Standard Market on February 6, 2026. |
| 2026-02-06 |
Changed market to the Tokyo Stock Exchange Standard market. |