Imaginia Co., Ltd.
イマジニア株式会社
Imagineer Co., Ltd. Alias
1986-01-27
TYO
Japan
Education
Content provision overseas
Smartphone games
Consumer games
Digital content
Licensing
Publishing
15th Floor, Shinjuku Daiichi Seimei Building, 2-7-1 Nishi-Shinjuku, Shinjuku-ku, Tokyo 163-0715, Japan
Kazunori Sumioka
2,669,000,000  (26 100 million)
93 people
125 people
Company name
Group Parent Subsidiary Customer Supplier Alliance Bank Shareholder

78 entries
DateDescription
1973 Born in Gunma.
1986-01 Established in Shinjuku-ku, Tokyo, Imaginia Co., Ltd. with a capital of 100 million yen, with the primary purpose of developing, manufacturing, and selling game software.
1986-11 Released 'Ginga Denshou' as a media-mix type Famicom software.
1988-02 Released 'Matsumoto Takashi's Stock Winning Theory' as an adult-oriented Famicom software.
1990-03 Ventured into acquiring overseas PC game licenses and released the PC city development simulation software 'SimCity'.
1990-12 Released 'Populus' for Super Famicom.
1992 Graduated from Ota High School, Gunma Prefecture.
1994 Received the 'Inamori Management Award'.
1995-05 Released 'SimCity 2000' for Super Famicom.
1995-05 Released "SimCity 2000" for Super Famicom.
1995-08 Produced and released the 'Yukinou Juku' series of educational software for young children.
1996 Graduated from Keio University Faculty of Science and Technology. Joined Imaginia the same year. After working in public relations and educational software sales, became head of the mobile media business.
1996 Public listing of shares.
1996-07 Registered shares with the Japan Securities Dealers Association.
1996-12 Released 'Super Space Night Pro Baseball King' for Nintendo 64.
1996-12 Launched the 'Goukaku Boy' series of learning software for Game Boy.
1996-12 Released "Super Space Night Pro Baseball King" for Nintendo 64.
1996-12 Launched "Goukaku Boy Series" learning software for Game Boy.
1997-02 Capital increased to 2,669 million yen through a public offering.
1997-02 Capital increased to 2,669 million yen through a public offering.
1997-11 Released 'Medarot' for Game Boy.
1997-11 Released "Medarot" for Game Boy.
1998-08 Released the 'Pocket Hello Kitty' handheld game console with pedometer function.
1998-08 Released "Pocket Hello Kitty" handheld game console with pedometer function.
1998-11 Released the Game Boy Color software 'Sanrio TimeNet'.
1998-11 Released "Sanrio Time Net" for Game Boy Color.
1998-12 Established TimeNet Co., Ltd., a character management company, jointly with Sanrio Co., Ltd.
1998-12 Established TimeNet Co., Ltd., a character management company, in collaboration with Sanrio Co., Ltd.
1999-08 Launched the i-mode mobile phone content 'Hello Kitty's Easy Calendar'.
2000 Assumed the position of President and CEO.
2003-02 Implemented an executive officer system to strengthen the management structure through faster decision‑making and business execution.
2003-06 Appointed as executive officer, and in June of the same year became a director, overseeing the entire business division.
2004-10 Launched the i-mode mobile phone content 'Relaxma Anytime'.
2004-10 Acquired Katsuta Golf Club in Ibaraki Prefecture to strengthen the golf services business.
2004-12 Cancelled the on‑floor registration with the Japan Securities Dealers Association and listed shares on the JASDAQ Securities Exchange.
2004-12 Dissolved TimeNet Co., Ltd. to review the character business.
2004-12 Dissolved TimeNet Co., Ltd. to review the character business.
2005-04 Acquired shares of Rocket Company Co., Ltd. and made it a subsidiary to strengthen the packaged software business.
2006 Assumed the role of President and COO.
2006 Established Imaginia Inc. and became its President.
2006 Assumed the position of Chairman and CEO.
2006-09 Released the Nintendo DS software 'Japanese Kanji Proficiency Test (KanKen) DS' certified by the Japan Kanji Aptitude Test Foundation.
2006-09 Released the Nintendo DS software 'Kanji Kentei DS' certified by the Japan Kanji Aptitude Test Association.
2006-10 Determined that the initial purpose of accumulating service know‑how and understanding customer needs had been achieved, and sold Katsuta Golf Club in Ibaraki Prefecture.
2007 Zao Onsen Tourism Ambassador (current). Miyagi Kizuna Ambassador (current).
2008-08 Decided to enter the investment education business sector.
2008-10 Released the Wii software 'Shape Boxing: Enjoy Diet on Wii!'.
2009 Graduated from the University of Tokyo Executive Management Program (abbreviated as Todai EMP) (second cohort).
2010-04 Listed on the Osaka Securities Exchange JASDAQ Standard market following the merger of the JASDAQ Securities Exchange and the Osaka Securities Exchange.
2010-04 Commenced provision to Resona Bank.
2010-04 Started providing the 'Investment Trust Proposal Support System' to Resona Bank.
2011 Member of the Miyagi Prefecture Disaster Recovery Conference (Chair: Hiroshi Komiyama, Chairman of Mitsubishi Research Institute, 28th President of the University of Tokyo).
2013-04 Divided the investment education business into Imaginia Investment Education Co., Ltd. to enhance expertise and accelerate decision‑making in the investment education sector.
2013-07 Listed on the Tokyo Stock Exchange JASDAQ Standard market following the integration of the Tokyo Stock Exchange and the Osaka Stock Exchange.
2014-02 Launched the educational video service '10MTV Opinion' in partnership with NTT Docomo.
2014-10 Commenced content provision to China.
2014-11 Launched the smartphone app 'KanKen Start' in collaboration with the KanKen Association.
2015-01 Established a Shanghai office to promote content business in China.
2015-10 Established SoWhat Inc. to strengthen content business.
2015-10 Established SoWhat Inc. to strengthen the content business.
2016 Vice Chairman (Representative Director) of the Panasonic Public Interest Foundation's Political and Economic Institute.
2016-06 Transitioned to a company with an Audit Committee to further enhance corporate governance.
2016-07 Absorbed subsidiary Rocket Company Inc. in a strategic review of the package software business.
2017-04 Service launch of the first LINE game "LINE Akindo Star Little Peso" from consolidated subsidiary SoWhat Inc.
2017-04 Launched the service for 'LINE Akindo Star Little Peso', the first LINE game from consolidated subsidiary SoWhat Inc.
2018-02 Started providing the smartphone game "Sumisumi" featuring all characters from San-X.
2018-02 Started providing the smartphone game 'Sumisumi', featuring all characters from San-X.
2018-12 Released "Fit Boxing" for Nintendo Switch.
2019 Assumed the role of Chairman and Founder of the Board of Directors.
2020-01 Launched service for smartphone game "Medarot S".
2020-12 Released "Fit Boxing 2 - Rhythm & Exercise -" for Nintendo Switch.
2022-04 Transitioned to the Tokyo Stock Exchange Standard Market following market restructuring.
2024-11 Released "Disney Music Parade Encore" for Nintendo Switch.
2024-11 Released the Nintendo Switch game 'Disney Music Parade Encore'.
2024-12 Released "Fit Boxing 3 - Your Personal Trainer -" for Nintendo Switch.
2024-12 Released the Nintendo Switch game 'Fit Boxing 3 - Your Personal Trainer'.
2025-10 Released the Nintendo Switch game 'Movie: Sumikko Gurashi: The Kingdom of the Sky and Two Characters Play Cross'.
2025-12 Released the Nintendo Switch game 'Disney Miranes Fitness'.
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4011101002161
Trade nameイマジニア株式会社
Trade name (kana)イマジニア
Name in English
Corporation type301
Address〒160-0023 東京都新宿区西新宿2丁目7番1号
Postal code1600023
Prefecture code13
City code104
Address outside Japan
Prefecture in English
City in English
Address outside Japan in English
Corporate number assignment date2015-10-05
Update date2018-07-19
Change date2016-07-08
Registry closure date
Reason for registry closure
Successor corporate number
Details of the change平成28年7月1日東京都新宿区西新宿二丁目7番1号ロケットカンパニー株式会社(5011101039665)を合併
Latest record1
Excluded from search0
Processing type71
Correction type1
Trade name image ID
Address image ID
Sequence number1800016
Source: National Tax Agency Corporate Number Publication Site, basic three items
4011101002161
Corporate number4011101002161
Trade nameイマジニア株式会社
Trade name (kana)イマジニア
Trade name (alphabet)
Registry closure date
Reason for registry closure
Registered address東京都新宿区西新宿2丁目7番1号
Postal code1600023
Prefecture東京都
Prefecture code13
City or district新宿区
City code104
Street address西新宿2丁目7番1号
Organisation type301
Processing type71
Correction type1
Status
Representative代表取締役社長兼CEO  澄岡 和憲
Capital2669000000
Employees130
Employees (male)
Employees (female)
Business summary
Website URL
Year founded
Business categoryG:情報通信業
Date established
Unified government qualification - grade
Unified government qualification - business items
Update date2018-07-19
Key information4011101002161
Source: gBizINFO (Ministry of Economy, Trade and Industry)
2026-09-23 02:13 (Model: ggml-org/gpt-oss-20b )
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