Open company graph database — free web & API
ログイン

ブレンダー財団

Blender Foundation
銘柄コード
—
上場市場
—
国
Netherlands
従業員(単独)
—
関連会社
4
§01

基本情報

BASIC
所在地
アムステルダム
社長
トン・ルーセンダール
従業員数(単独)
従業員数(連結)
開始日
終了日
§02

サイト

1 DOMAINS
§03

事業内容

12
ドキュメント簿記と管理blender.orgサービスのホスティングイベント組織(SIGGRAPH、GDCなど)ソフトウェア開発(Blender製品)3D制作パイプラインの提供資金調達と収益メカニズムBlenderストアBlenderカンファレンス開発基金BlenderスタジオBlender研究所
§04

関連会社

4 COMPANIES
会社名 Group 親会社 子会社 得意先 仕入先 業務提携 銀行等 株主等
インテル株式会社
業務提携
NeoGeo
Not a Number
フォルクスワーゲングループ
株主等
リンク無しの社名は OpenBizGraph 未登録企業
§05

関連図

NETWORK
資本関係 得意先 仕入先 業務提携 銀行・株主 ドラッグで移動 · クリックで詳細へ
§06

沿革

17 EVENTS

ネオジオは1989年に設立されました。

ルーセンダールは1994年1月2日に「Blender」と題した最初のソースファイルを書き、これがBlenderの公式誕生日と考えられています。

Blender 1.0は1995年1月にリリースされました。

ナンバー(NaN)は1998年6月に開業し、フリーミアム価格戦略のもとでBlenderを配布しました。

NaNは2002年初頭に閉鎖されました。

彼はBlenderをオープンソースにする意図で非営利団体、ブレンダー財団を設立しました。

彼は最初のクラウドファンディングキャンペーン「Free Blender」を開始しました。

BlenderはGNU一般公衆利用許諾条項の下でリリースされました。

コードネーム「Project Orange」の下で、このプロジェクトは2005年に始まり、エレファント・ドリームを生み出しました

Blender Instituteは2007年夏に設立されました

ビッグ・バック・バニー(2008年)

2008年初頭にBlender 2.5プロジェクトが始まりました

CyclesはBlenderの制作可能なパストレーシングレンダリングエンジンで、最初は2011年のリリース2.61に組み込まれました

ティアーズ・オブ・スティール(2012年)

春(2019年)

2019年7月の画期的なリリース2.8により、Blenderは3Dの主流に躍り出ました

スプライト・フライト(2021年)

§07

ニュース

17 ARTICLES

Blender 5.2 LTS: Audio-Responsive Nodes ↗

Blender 5.2 LTS was released on July 14, 2026, featuring a showcase reel of community work and splash artwork by Joanna Kobierska. The update introduces audio-reactive capabilities to Geometry Nodes with the new Sample Sound Frequencies node and Sound socket, allowing nodes to respond to imported audio files. Additional highlights include new feature overviews by Jonathan Lampel, Wayne Dixon, and others.

Blender 5.1 Released with New Raycast Node ↗

Blender 5.1 was released on March 17, 2026, featuring splash artwork titled “Singularity” by Blender Studio. The update introduces a new Raycast node that allows casting rays against scene geometry, available for shaders in both Cycles and EEVEE, enabling effects such as NPR stylization. A Raycast X‑Ray demo by Cartesian Caramel and a feature overview by Jonathan Lampel from CGCookie were highlighted in the release.

Blender 5.0 Unveils Overhauled Color Management ↗

Blender 5.0 was introduced with a splash screen by Juan Hernández and a new features overview by Jonathan Lampel. The update brings a completely overhauled color management pipeline that natively supports wide‑gamut and HDR color spaces. Blender can now display and export HDR and wide‑gamut colors for both images and video.

Blender 4.5 LTS – Vulkan Full Support ↗

Blender 4.5 LTS has been released with the new splash artwork “DOGWALK” by Blender Studio. The update includes a detailed overview of new features compiled by industry experts such as Jonathan Lampel, Harry Blends, and Gleb Alexandrov. Most notably, the Vulkan backend is now fully supported, bringing it on par with OpenGL.

Blender 4.4 Launches with Stability ↗

Blender 4.4 focuses on stability and quality improvements. The release includes new features detailed by Jonathan Lampel, Harry Blends, Paul Caggegi, and Wayne Dixon. Splash artwork by Flow © Dream Well Studio, Sacrebleu Productions, Take Five. Image licensed under CC-BY-SA.

Blender 4.3: New Features and Updates ↗

Blender 4.3 was released on November 19, 2024, featuring new splash artwork by Blender Studio. The update includes the real‑time renderer EEVEE gaining Light Linking and Shadow Linking, allowing lights to affect only specific objects. Additional details and a recap video are available from various creators such as Jonathan Lampel, Harry Blends, Christopher 3D, and Aidy Burrows.

Blender 4.2 LTS Released with New EEVEE Engine ↗

Blender Foundation announced the release of Blender 4.2 LTS on July 16, 2024, featuring a completely rewritten EEVEE render engine that adds global illumination, displacement, improved subsurface scattering, viewport motion blur, and screen‑space GI. The update also includes automatic extraction of intense lights from the world environment, treating them as Sun lights for better lighting. A video recap and detailed round‑up of new features were presented by Jonathan Lampel and Harry Blends.

Blender 4.1 Release Highlights ↗

Blender 4.1 was released on March 26, 2024, featuring a detailed round‑up of new capabilities. Key additions include enhanced Geometry Nodes baking that supports still frames, animations, and volume objects with optimized file sizes, as well as the ability to save and load data within node groups to avoid recomputation. The update also introduces a baked frame‑range display on nodes and a cache line in the Timeline for easier workflow management.

Blender 4.0 Released with New Features ↗

Blender Foundation and the online developers community announced the release of Blender 4.0 on November 14, 2023. The update introduces a new Principled BSDF shader that is more energy conserving, efficient, and flexible, along with other detailed feature enhancements showcased by the community. The release includes splash artwork by Gaku Tada and a comprehensive overview by Jonathan Lampel.

Blender 3.6 LTS – Final 3.x LTS ↗

Blender 3.6 LTS was released on June 27, 2023, marking the final long‑term support release of the 3.x series. The update introduces initial support for simulations in Geometry Nodes, including basic particle simulation, and defines a new “Simulation Zone” to manage simulation settings. The release showcases community contributions and highlights the ongoing commitment to the Freedom to Create.

§09

出典・更新

SOURCES
↑