| 1975 |
|
| 1975 |
Establishment of the Company’s Corporate Service Center |
| 1975-09-22 |
Establishment. |
| 1982 |
|
| 1982 |
Change of the company name from Eidansha Corporation to Enix Corporation |
| 1986 |
|
| 1986-09 |
Establishment of Square Co., Ltd. |
| 1988 |
|
| 1988-03 |
Establishment of Enix Products Co., Ltd. and commencement of publishing and merchandising businesses |
| 1989 |
|
| 1989 |
|
| 1989-03 |
Establishment of SQUARE SOFT, INC. (now SQUARE ENIX, INC.) with 100% investment by Square |
| 1989-04 |
Absorption and merger of Enix Co., Ltd., Konica Enix Co., Ltd., and Enix Products Co., Ltd. into the Company’s Corporate Service Center, and change of the company name to Enix Co., Ltd. |
| 1991 |
|
| 1991-02 |
Registration of shares with the Japan Securities Dealers Association (JASDAQ) |
| 1994 |
|
| 1994-08 |
Registration of shares with the Japan Securities Dealers Association (JASDAQ) |
| 1995 |
|
| 1995-08 |
Establishment of SQUARE L.A., INC. (now SQUARE ENIX, INC.) with 100% investment by Square |
| 1998 |
|
| 1998 |
|
| 1998-05 |
Establishment of SQUARE ELECTRONIC ARTS L.L.C. in California, USA, as a joint venture with Electronic Arts, Inc. (now SQUARE ENIX, INC.) |
| 1998-12 |
Establishment of SQUARE EUROPE LTD. in London, UK, with 100% investment by Square |
| 1999 |
|
| 1999 |
|
| 1999-08 |
Listing on the First Section of the Tokyo Stock Exchange |
| 1999-11 |
Establishment of ENIX AMERICA INC. with 100% investment by Enix |
| 2000 |
|
| 2000-08 |
Listing of Square shares on the First Section of the Tokyo Stock Exchange |
| 2001 |
|
| 2001-11 |
Establishment of ENIX WEBSTAR NETWORK TECHNOLOGY (BEIJING) CO., LTD. in Beijing, China, as a joint venture with Webstar Inc. |
| 2002 |
|
| 2002-05 |
Launch of the MMORPG |
| 2003 |
|
| 2003 |
|
| 2003-04 |
Square Corporation was absorbed by Enix Corporation and changed its trade name to Square Enix Corporation |
| 2003-07 |
本社移転(東京都渋谷区代々木) |
| 2003-10 |
Announced cooperation with Intel in the US to realize advanced gaming experiences on PCs and mobile devices |
| 2004 |
|
| 2004 |
|
| 2004-07 |
Introduced new management structures to North American and European subsidiaries. Changed trade names to SQUARE ENIX, INC. and SQUARE ENIX LTD., respectively, to unify the corporate brand in the global market |
| 2005 |
|
| 2005 |
|
| 2005-01 |
Established SQUARE ENIX (China) CO., LTD. in Beijing, China, with 100% ownership by Square Enix |
| 2005-09 |
Made Taito Corporation a consolidated subsidiary |
| 2006 |
|
| 2006 |
|
| 2006 |
|
| 2006 |
|
| 2006 |
|
| 2006-03 |
Made Taito Corporation a wholly owned subsidiary |
| 2006-04 |
Started joint development of seamless content and shared environment with Matsushita Electric Industrial Co., Ltd. |
| 2006-05 |
Established SG Lab Inc. (Shibuya, Tokyo) through a joint venture with Gakken Co., Ltd., entering the serious game business |
| 2006-05 |
Established Style Walker Inc. (Shibuya, Tokyo) through a joint venture with Zeivel Inc. (now Branding Inc.), operating a fashion community site for women |
| 2006-11 |
Established SQUARE ENIX OF AMERICA HOLDINGS, INC. in Los Angeles, California, as a holding company overseeing our group companies in North America |
| 2008 |
|
| 2008 |
|
| 2008 |
|
| 2008 |
|
| 2008-01 |
Established a new company, Square Enix Mobile Studio, wholly owned by the company, to operate content and services |
| 2008-02 |
Established Smile Lab Inc. (Shibuya, Tokyo) and entered into a business alliance with Nifty Inc. in casual entertainment portal business |
| 2008-10 |
Transitioned to a holding company structure and changed the trade name to Square Enix Holdings Co., Ltd.; established Square Enix Co., Ltd. through a spin-off |
| 2008-11 |
Strategic business alliance with Gaspard Games in the US; co-developed and launched the sequel to the popular game "Supreme Commander 2" for Western markets |
| 2009 |
|
| 2009-04 |
Square Enix HD fully acquired Eidos Ltd. in the UK |
| 2010 |
|
| 2010 |
|
| 2010 |
|
| 2010-04 |
Established Square Enix Business Support Co., Ltd. in Shibuya, Tokyo, as a special subsidiary under the Act on Promotion of Employment of Persons with Disabilities, providing support for various group company operations |
| 2010-09 |
Strategic partnership with Shengda Youxi Ltd. for online game provision; granted exclusive sales rights for "Final Fantasy XIV" in mainland China |
| 2011-03 |
Hippolabs Inc. (Shibuya, Tokyo) was established, providing high-quality original content centered on smartphones |
| 2012 |
|
| 2012 |
|
| 2012-09 |
Established Square Enix India Pvt. Ltd. in India with 100% ownership by Square Enix Holdings Co., Ltd. |
| 2012-10 |
Relocated headquarters to 6-27-30 Shinjuku, Shinjuku-ku, Tokyo |
| 2014 |
|
| 2014-08 |
Square Enix Holdings Co., Ltd. fully owns Tokyo RPG Factory Co., Ltd. |
| 2018 |
|
| 2018 |
|
| 2018 |
|
| 2018-03 |
Square Enix Holdings Co., Ltd. fully owns Luminous Productions Co., Ltd. |
| 2018-06 |
Transition to a company with an Audit and Supervisory Committee. |
| 2018-08 |
Establishment of a satellite studio, Crystal Northwest (Washington, USA), under our group development studio Crystal Dynamics. |
| 2019 |
|
| 2019-01 |
Resumption of business by Square Enix Pvt. Ltd. (India, formerly Square Enix India Pvt. Ltd.). |
| 2020 |
|
| 2020-03 |
Square Enix Holdings Co., Ltd. fully owns the establishment of Square Enix AI & Arts Alchemy Co., Ltd. |