Silicon Studio Inc.
シリコンスタジオ株式会社
Silicon Studio Corporation Alias
Silicon Studio Corp. Alias
1999-11-01
TYO
Japan
Products & Solutions
Human Resources Introduction & Dispatch
Content Production
Research & Development
NR Building, 1-21-3 Ebisu, Shibuya-ku, Tokyo, Japan
Shinichiro Kajitani
466,000,000  (4 100 million)
261 people
260 people
Company name
Group Parent Subsidiary Customer Supplier Alliance Bank Shareholder
Vicarious Visions
Group company Parent Subsidiary Customer Supplier Alliance Bank, lending and credit Investment, equity and shareholders
Group
Group company Parent Subsidiary Customer Supplier Alliance Bank, lending and credit Investment, equity and shareholders
Customer
Google Inc.
Group company Parent Subsidiary Customer Supplier Alliance Bank, lending and credit Investment, equity and shareholders
Customer
ngmoco, LLC
Group company Parent Subsidiary Customer Supplier Alliance Bank, lending and credit Investment, equity and shareholders
Customer
株式会社ディー・エヌ・エー
Group company Parent Subsidiary Customer Supplier Alliance Bank, lending and credit Investment, equity and shareholders
Customer

92 entries
DateDescription
1999-11 Established as a related company of Japan SGI Inc., founded in Ebisu Nishi, Shibuya-ku, Tokyo, as the Japanese subsidiary of Silicon Graphics Inc., USA, aiming to broadly develop business related to real-time graphics (Note 1)
1999-11 Established in Ebisu Nishi, Shibuya-ku, Tokyo, as an affiliate of SGI Japan, Ltd., then a local subsidiary of US-based Silicon Graphics Inc., to engage in a broad range of businesses related to real-time graphics (Note 1).
1999-11 Our company was established as a related company of Japan SGI Inc., which was founded in November 1999 as the Japanese subsidiary of Silicon Graphics Inc. in the United States, with the aim of broadly developing businesses related to real-time graphics.
1999-11 Silicon Studio Corporation was established in November 1999 as an affiliate of SGI Japan, Ltd., the then local subsidiary of US-based Silicon Graphics Inc., to engage in a broad range of businesses related to real-time graphics.
2000-01 Started operations with 30 transferred employees accepted from Japan SGI Inc., and expanded business related to real-time graphics
2000-01 Started operations with about 30 employees transferred from SGI Japan, Ltd. Began a broad range of real-time graphics-related businesses.
2000-01 Started operations with 30 transferred employees accepted from Japan SGI Inc., and developed businesses related to real-time graphics.
2000-10 Entered into a business alliance agreement with Intrinsic Graphics Inc. (now Vicarious Visions Inc.) for middleware for game software development. Began development of Alchemy for PlayStation®2
2000-10 Concluded a business alliance agreement with Intrinsic Graphics Inc. (currently Vicarious Visions) regarding game software development middleware. Started development of Alchemy for PlayStation2.
2000-10 Entered into a business alliance agreement with Intrinsic Graphics Inc. regarding middleware for game software development, and began development of Alchemy for PlayStation®2.
2001-12 Received a license for middleware Alchemy for game software development from Intrinsic Graphics Inc. and started providing it to domestic companies
2001-12 Acquired a license for the game software development middleware Alchemy from Intrinsic Graphics Inc., and began offering its licenses to domestic companies.
2001-12 Received a license for middleware Alchemy for game software development from Intrinsic Graphics Inc., and started offering it to domestic companies.
2003-12 Started a human resources dispatch business for content creators
2003-12 Started temporary staffing agency business for content creators.
2003-12 Started a personnel dispatch business for content creators.
2004-07 Started a human resources introduction business for content creators
2004-07 Started employment agency business for content creators.
2004-07 Started a personnel introduction business for content creators.
2007-02 Released YEBIS, a proprietary middleware with a post-effect library (Note 2) that dramatically improves screen quality
2007-02 Released YEBIS, our original development middleware equipped with post-processing effect library (Note 2) functions to drastically enhance image quality.
2007-02 Released our proprietary middleware YEBIS.
2007-02 Released YEBIS, our original development middleware equipped with post-processing effect library functions to drastically enhance image quality.
2008-01 Established the Game Development Division and started in-house game content production (Content Business)
2008-01 Established a game development division to start planning and development of original game content (started content business).
2008-01 Established the Game Development Division and started producing in-house planned game content (started content business).
2009-02 Established Ignis Image Works Inc. for the development of 3DCG content (100.0% investment, capital of 15 million yen)
2009-02 Established Ignis Imageworks Corporation to develop 3D CG content (a 100% subsidiary with capital of 15 million yen).
2009-02 Founded Ignis Image Works Inc. (100.0% investment ratio, capital of 15,000 thousand yen).
2010-01 Started consultation on online entertainment servers and launched online solutions business for development promotion and support
2010-01 Started to provide consultation services on online entertainment servers; started a solution business in the field of development support and promotion.
2010-01 Started consulting on online entertainment servers and launched an online solution business.
2010-11 Started offering "Sangokushi Card Battle" on the "Mobage" platform operated by DeNA Co., Ltd.
2010-11 Started to offer : Three Kingdoms Card Battle : on the Mobage platform operated by DeNA Co., Ltd.
2010-11 Launched
2011-02 Launched the all-in-one game engine "OROCHI"
2011-02 Launched OROCHI, an all-in-one game engine (Note 3).
2011-02 All-in-one game engine "OROCHI" launched.
2011-02 Launched OROCHI, an all-in-one game engine.
2012-02 Started offering "Counterattack of Fantasica" as a native app for smartphones on the "Mobage" platform operated by DeNA Co., Ltd.
2012-02 Started to offer : Fantasica : as native smartphone app on the Mobage platform operated by DeNA Co., Ltd.
2012-02 Start offering "Revenge of Fantasica" as a native smartphone app on the "Mobage" platform operated by DeNA Co., Ltd.
2012-03 Started offering "Sengoku Warlord Princess MURAMASA" on the "Mobage" platform operated by DeNA Co., Ltd.
2012-03 Started to offer : Muramasa: Princess Commander : on the Mobage platform operated by DeNA Co., Ltd.
2012-03 Start offering "Sengoku Warlord Princess MURAMASA" on the "Mobage" platform operated by DeNA Co., Ltd.
2012-08 Started offering the global version of the social game "FANTASICA" on the "ngmoco" platform operated by ngmoco, LLC, in collaboration with GMO Internet, Inc.
2012-08 Started to offer Fantasica, a worldwide version of the social game (Note 4) Fantasica in Counterattack, on the ngmoco platform operated by ngmoco, LLC.
2012-08 Start providing the global version of the social game "FANTASICA" "Revenge of Fantasica" on the "ngmoco" platform operated by ngmoco, LLC.
2012-08 Started to offer : Fantasica : , a worldwide version of the social game : Fantasica in Counterattack : , on the ngmoco platform operated by ngmoco, LLC.
2013-06 Started offering the card-type social game "SumaSaka" on Google Play operated by Google Inc., in collaboration with GMO Internet, Inc.
2013-06 Started to offer Sumasaka, a card-based social game, jointly with GMO Internet Inc. on the Google Play platform operated by Google Inc.
2013-06 Start offering the card-type social game "Sumasaka" in collaboration with GMO Internet, Inc. on Google Play.
2013-06 Started to offer : Sumasaka : , a card-based social game, jointly with GMO Internet Inc. on the Google Play platform operated by Google Inc.
2013-07 Smartphone-native app "Monster Tact" (Note 5) launched on Google Play operated by Google Inc.
2013-07 Started to offer Monster Takt as native smartphone app (Note 5) on the Google Play platform operated by Google Inc.
2013-07 Start offering the native smartphone app "Monster Tact" on Google Play.
2013-07 Started to offer : Monster Takt : as native smartphone app on the Google Play platform operated by Google Inc.
2014-07 Started ad tech business.
2014-07 Launched collaboration title "Sengoku RUN" with Yomiuri Telecasting Corporation, available on Apple Inc.'s "App Store" and Google Inc.'s "Google Play".
2014-07 Established Ad Technology division.
2014-07 Released Sengoku run in conjunction with YOMIURI TELECASTING CORPORATION on App Store by Apple Inc. and Google Play by Google Inc.
2014-07 Start the ad technology business. In the same month, start offering "Sengoku RUN" on Apple Inc. and Google Inc. platforms.
2014-08 Started sales of post-effect middleware "YEBIS 3".
2014-08 Releases post effects middleware, YEBIS 3.
2014-08 Start selling the post-effect middleware "YEBIS 3".
2014-09 Announced real-time rendering engine "Mizuchi".
2014-09 Launched "Koku no Ishutaria" on Apple Inc.'s "App Store" and Google Inc.'s "Google Play".
2014-09 Announced real-time rendering engine, Mizuchi.
2014-09 Released Age of Ishtaria on App Store by Apple Inc. and Google Play by Google Inc.
2014-09 Announced the real-time rendering engine "Mizuchi". In the same month, start offering "Toki no Ishutaria".
2014-09 Released : Age of Ishtaria : on App Store by Apple Inc. and Google Play by Google Inc.
2015-02 Listed on Tokyo Stock Exchange Mothers.
2015-02 Silicon Studio Corporation became listed on the Tokyo Stock Exchange Mothers.
2015-02 Listed on the Tokyo Stock Exchange Mothers Market.
2015-08 Started sales of real-time rendering engine "Mizuchi".
2015-08 Released real-time rendering engine, Mizuchi.
2015-08 Started sales of the real-time rendering engine "Mizuchi".
2017-05 Started sales of real-time global illumination "Enlighten".
2017-05 Released real-time global illumination middleware, Enlighten.
2017-05 Started sales of the real-time global illumination "Enlighten".
2018-07 Transferred content business.
2018-07 Transfered content business.
2018-07 Transferred content business.
2018-07 Transferred content business.
2019-11 Silicon Studio Inc. celebrated its 20th anniversary, Ignis Image Works Inc. celebrated its 10th anniversary.
2019-11 the 20th anniversary
2019-11 20th anniversary of Silicon Studio Corporation and 10th anniversary of Ignis Image Works Corporation.
2019-11 The 20th anniversary of Silicon Studio.
2024-12 As part of business restructuring within our group, absorbed Ignis Image Works Inc., a consolidated subsidiary.
2024-12 As part of business restructuring within our group, Ignis Image Works Corporation, a consolidated subsidiary, was absorbed through merger.
2025-12 Listed on Tokyo Stock Exchange Standard Market.
2025-12 Listed on the Tokyo Stock Exchange Standard Market.
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5011001033280
Trade nameシリコンスタジオ株式会社
Trade name (kana)シリコンスタジオ
Name in English
Corporation type301
Address〒150-0013 東京都渋谷区恵比寿1丁目21番3号
Postal code1500013
Prefecture code13
City code113
Address outside Japan
Prefecture in English
City in English
Address outside Japan in English
Corporate number assignment date2015-10-05
Update date2024-12-17
Change date2024-12-03
Registry closure date
Reason for registry closure
Successor corporate number
Details of the change令和6年12月1日東京都渋谷区恵比寿一丁目21番3号イグニス・イメージワークス株式会社(8011001059752)を合併
Latest record1
Excluded from search0
Processing type71
Correction type0
Trade name image ID
Address image ID
Sequence number1936862
Source: National Tax Agency Corporate Number Publication Site, basic three items
5011001033280
Corporate number5011001033280
Trade nameシリコンスタジオ株式会社
Trade name (kana)シリコンスタジオ
Trade name (alphabet)
Registry closure date
Reason for registry closure
Registered address東京都渋谷区恵比寿1丁目21番3号
Postal code1500013
Prefecture東京都
Prefecture code13
City or district渋谷区
City code113
Street address恵比寿1丁目21番3号
Organisation type301
Processing type71
Correction type0
Status
Representative代表取締役社長 梶谷 眞一郎
Capital466000000
Employees449
Employees (male)326
Employees (female)123
Business summary
Website URL
Year founded
Business categoryG:情報通信業
Date established
Unified government qualification - grade
Unified government qualification - business items
Update date2024-12-17
Key information5011001033280
Source: gBizINFO (Ministry of Economy, Trade and Industry)
2026-09-22 22:27 (Model: gpt-4.1-nano )
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