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Eighty Inc.

株式会社エイティング
Ticker
—
Listed market
—
Country
Japan
Employees (non-consolidated)
—
Related companies
13
§01

Basic information

BASIC
Head office
〒140-0013 6-21-12 Minami-Oi, Shinagawa-ku, Tokyo, Omori Prime Building
Chief executive
Yasuhiko Samejima
Capital
100,000,000 JPY
Employees (non-consolidated)
Employees (consolidated)
Start date
End date
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Websites

1 DOMAINS
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Business

5
Consumer game developmentMulti-platform game developmentArcade game developmentPC game developmentSmartphone app development
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Related companies

13 COMPANIES
Company name Group Parent Subsidiary Customer Supplier Alliance Bank Shareholder
Colopl Inc.
Group Parent
NEOPLE INC.
Group
Arc System Works Co., Ltd.
Group Customer
PlatinumGames Inc.
Customer
Nintendo Co., Ltd.
Customer
Capcom Co., Ltd.
Customer
Game Freak Inc.
Customer
Konami Digital Entertainment Co., Ltd.
Customer
Cygames Inc.
Customer
SEGA Corporation
Customer
Takara Tomy Corporation
Customer
HAL Laboratory, Inc.
Customer
Bandai Namco Entertainment Inc.
Customer
Names without a link are companies not yet registered in OpenBizGraph
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Network

NETWORK
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§06

History

33 EVENTS

Established Limited Company Eighting in Ota Ward, Tokyo, with the business purpose of game software development, design, manufacturing, and sales (capital of 3 million yen).Sources

Developed and sold our first product, the commercial shooting game 'Magic Great Strategy'.Sources

Changed the organizational structure from a limited company to a corporation.Sources

Developed and sold our original commercial puzzle game as our first home video game product. Subsequently, actively developed and sold home video game software based on original commercial games.Sources

Developed and sold the 3D fighting game 'Bloody Roar' for commercial use and for PlayStation home use.Sources

Started distribution of the adventure novel game 'Baron House Summer Vacation' (later 'Doki Waku Mobile Bookstore') for NTT Docomo's i-mode, entering the mobile content development business.Sources

Merged Rising Inc. and Logic & Magic Ltd. (capital of 22.25 million yen). Strengthened development system and expanded contract manufacturing of home video game software.Sources

Relocated head office to Shinagawa-ku, Tokyo.Sources

Started distribution of the network role-playing game 'Mobile Ninja Castle!' for NTT Docomo's i-mode.Sources

Registered a patent for 'Personal Authentication Method' (a personal authentication method that reads and verifies musical sound data from a mobile device's sound source).Sources

Planned and developed the home-use 3D fighting game 'NARUTO - Naruto: Fierce Ninja Battle!'.Sources

Launched the 'Character Committee' homepage for PC users. Started distributing original character information and entered the licensing business.Sources

Developed and sold plush toys 'Awa Usagi' and 'Yin-Yang Panda' for game centers. Started distribution of the general mobile site 'CHARAMOBA'.Sources

Started distribution of the musical ringtone 'Musical mobile' (later 'Musical Cafe') for NTT Docomo's i-mode.Sources

Started distribution of mobile content for Vodafone live! (now Yahoo! Keitai) by Vodafone K.K. (now SoftBank Mobile K.K.).Sources

Started distributing mobile content for KDDI Corporation's "EZweb".Sources

Started distributing 'Magic Great Operation Gaine', an original commercial shooting game developed for BREW game for our company, for KDDI Corporation's "EZweb".Sources

Listed on Tokyo Stock Exchange Mothers.Sources

Established Eighting Okinawa Corporation (capital of 15 million yen). Promoting strengthening of development system and network construction.Sources

Established a new "Sapporo Studio" in Chuo Ward, Sapporo City, to strengthen development system.Sources

Established a dedicated department for mobile social game development to strengthen development system.Sources

Started distributing the original native game app 'Clash! Break Academy' for smartphones.Sources

As part of group strategy, absorbed Eighting Okinawa and reorganized as "Okinawa Studio".Sources

Started distributing the original育成シミュレーションゲームアプリ 'Nanairo Ranga Girls' for smartphones.Sources

Became a wholly owned subsidiary of Colopl Inc. and delisted from Tokyo Stock Exchange Mothers. Developed fighting VR game 'STEEL COMBAT'.Sources

Developed the network VR experience content 'THE MAZE - Breakthrough the Urban Labyrinth -', exhibited at the 45th Tokyo Motor Show 2017.Sources

Responsible for planning, development, and operation of Colopl Inc.'s smartphone RPG 'End of Babel'.Sources

Responsible for porting Nintendo's 'Pikmin 3 Deluxe' to Nintendo Switch, and planning, development, and adjustment of additional features.Sources

Responsible for planning and development of Nexon Co., Ltd.'s home-use 2.5D fighting game 'DNF DUEL'.Sources

Responsible for graphics, programming, game design, etc., in cooperation with Nintendo's 'Pikmin 4' (publisher: Nintendo Co., Ltd.).Sources

Responsible for graphics, programming, game design, etc., in cooperation with Nintendo's 'Find Pikmin' (publisher: Nintendo Co., Ltd.).Sources

Responsible for planning and development of the free update 'Basketball' for Nintendo Switch Sports (publisher: Nintendo Co., Ltd.).Sources

Responsible for remastering 'Oni Musha 2' (publisher: Capcom Co., Ltd.).Sources

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News

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There is no news.

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Sources & updates

SOURCES
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